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Amiga Collections: MegaDisc
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MegaDisc 36 (1993-11)(MegaDisc Digital Publishing)(AU)(Disk 1 of 2)[WB].zip
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MegaDisc 36 (1993-11)(MegaDisc Digital Publishing)(AU)(Disk 1 of 2)[WB].adf
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Articles
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Consoles
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Consoles
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Text File
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1993-10-29
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4KB
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83 lines
CONSOLES AND THE DECLINE OF SOCIETY AS WE KNOW IT
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Scott English
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Despite the rather sensationalist title I have nothing against consoles
(you know - Sega, Nintendo and the like), aside from my usual Amiga pride
which says nothing else is as good (heh). I am however worried about the
effect that consoles are having, especially on the young and also on the
future of 'home computers' and in particular, the Amiga.
My main beef is that consoles are purely game playing machines and there
is absolutely no way for the user to do any programming or tinkering of
their own in any way at all. Those who have been using consoles and would
like to experiment themselves just can't. They'll either forget about
wanting to experiment or just maybe they will move onto other machines to
carry out this experimentation. What are the chances of this however?
Home computers just aren't the 'in thing', they're not 'cool' or whatever
term is being used today. And even if they did move to a home computer,
say an Amiga and actually wrote a program, none of their friends (who most
probably also use consoles), will be able to use/play it. Why bother in
the first place?
I myself, started on a console of sorts. The ancient Atari 2600.
Remember those? They were good because after a while you realised that
there were other computers available that played better games. Being a
kid, all I was interested in was games. So I moved up to the Vic 20 and
then the C64, and hence I was exposed to computers with which I could do
more then play games, I could experiment.
The difference between a Sega Mega Drive and the old Atari 2600 is the
obvious one. That is, these days consoles play games just as good if not
better then any other machines. If I was still a kid, I'd want a Sega.
They play games better. I wouldn't have the opportunity to experiment
myself.
This of course may lead to many people having the limited view that
computers are only for playing games. Not only the users of such machines
(primarily the younger generations), but also those that are observing this
surge of game machines (including parents and those who aren't particularly
computer literate).
Another scenario that scares the willies out of me also comes to light as
the consoles become ever more popular. Consider this. Software piracy is
limited on consoles because not every console owner has the equipment to
pirate cartridges (called 'carts' by those in the scene). This IS bad for
both you and me. Why? Basically because it's a simply process to pirate
software on home computers. Any mug can do it. Hence software producers
lose potential profit. However, the consoles represent a light at the end
of the tunnel for software producers. No piracy and every kid wants
one/has got one. As profits grow in the console market, and decline in the
home computer market, software support for the home computer will also
decline. At least commercial software. It stands to reason that
popularity of home computers will also decline after all a computer is just
a power eating bunch of circuit boards without software.
These two things do have me concerned. What's more scarey is that the
whole situation lies in the hands of large corporations who are going to go
where the profit lies. Meanwhile what happens to the younger generation
who can't get their teeth into programming and experimenting because their
'computer' only lets them play games. And what happens to all those home
computer users like us who have Amigas that are SOMEWHERE between being
accepted as games machines and accepted as business machines?
If you are considering moving to a console, or know someone who is
thinking of buying one, I have one thing to say to you: You can't get PD on
a console.
Scott English
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